The Marble node is a procedural texture that can be used to create marble-like noise. It is similar to a turbulence texture but more fine-tuned to create marble-like patterns.
Figure 1: The parameters of the marble texture.
Marble Texture Parameters
Adjust the scale of detail in the noise.
Controls position of marble noise details
Adjusts the sharpness of the noise detail.
Accepts an Octane Transform node which can be used to change the position and scale of the noise
Accepts an Octane projection node which determines how the noise is mapped to the surface. If left blank the object's UV texture coordinates determine the mapping.
Controls the variation of detail in the marble texture.