The Octane Gradient Texture node creates a gradient between user defined colors. This can be used to create a wide variety of shading effects when integrated into an Octane material network.
The gradient uses an input texture to determine how the colors of the gradient are mapped to the surface. In Figure 1, a gradient using red green and blue colors is connected to the Diffuse channel of an Octane material. A turbulence texture is connected to the Input texture of the gradient.
The Add New Item button adds a color input to the gradient. Each color input will accept a value or texture. The Position input sliders determine where the color falls along the length of the gradient.
Figure 1: A Gradient texture is connected to the Diffuse channel of an Octane material. A Turbulence texture is connected to the Gradient’s input texture.