Cinema 4D
- Introduction to AOVs in Octane
- OG14 Building Height and Normal Maps v02
- Bump and Normal Channel Deep Dive
- Fisheye and Panoramic Projection
- Orthographic - Isometric Projection
- Octane Camera for C4D: Quick Workflows
- Octane Camera: Settings & Effects
- Quick Reference Guide
- Render Settings & Optimization
- Environment Deep Dive in Octane/C4D
- Scene Optimization
- Texture Set/SBSAR Workflow
- Lights and Emission in Octane for C4D
- Caustics and the Photon Tracing Kernel
- Octane ACES/OCIO User Guide for Cinema 4D
- Resource Management - Textures
- Resource Management - Instances
- Resource Management - Polygons
- Resource Management - Findings Summary
- Resource Management - Overview
- Universal Material Build Guide
- Free Octane Universal Material Starter Set for Cinema 4D + ORBX
- Octane for C4D Workflow Custom Defaults
- Volumetrics Overview and VDB
- LED Board Project
- Billiard Ball Project
- Free Height (Displacement) Map Rig for Cinema 4D
- Part 3: Displacement Troubleshooting
- Displacement in Octane for Cinema 4D Part 2: Model and Texture Considerations
- Displacement in Octane for Cinema 4D Part 1: Introduction to Displacement